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<oembed><version>1.0</version><provider_name>Impress Project</provider_name><provider_url>https://impress-project.eu</provider_url><author_name>ramon</author_name><author_url>https://impress-project.eu/author/ramon/</author_url><title>Structure - Impress Project</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content"&gt;&lt;a href="https://impress-project.eu/structure/"&gt;Structure&lt;/a&gt;&lt;/blockquote&gt;
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&lt;/script&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://impress-project.eu/structure/embed/" width="600" height="338" title="&#x201C;Structure&#x201D; &#x2014; Impress Project" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;</html><description>The IMPRESS project is divided into three outputs. The first output (O1) aims to improve classroom engagement by converting fundamental parts of the theoretical body of knowledge on Software Engineering into gamified interactive content. For example, quizzes that include essential game elements such as graphics, points, badges, high scores, etc., and promote active student participation [&hellip;]</description><thumbnail_url>https://impress-project.eu/wp-content/uploads/2017/09/pexels-photo-256520-1024x614.jpeg</thumbnail_url></oembed>
